Dragon Nest: Dark Avenger Skill Description & Data
Dark Avenger is released in Dragon Nest KR on 21st Jan 2015 (update note). Skill description & data are translated here.
The job progression for Dark Avenger is linear, without any job branch:
Warrior > Avenger > Dark Avenger (level 50)
Stats growth is 1 AGI = 0.25 Attack, 1 STR = 0.5 Attack
Avenger
* Skill order goes from left to right, top to bottom
Graves
CD 12sec
Fire elemental.
[Nightmare Skill] After dealing a frontal slash, you can deal additional 2 hits.
Additional hit 1:
[ Normal attack ] – move while slashing
[ Special attack ] – spinning slash at the same spot.
Additional hit 2:
[ Normal attack ] – charge up and slash target, with knock back effect
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1096% + 241
Lv 19: Phy dmg 1788% + 90881
Dark Stinger
CD 14sec
Fire elemental
[ Nightmare Skill ] Charge and knock the target with shoulder and deal additional hit.
[ Normal attack ] – charge and stab
[ Special attack ] – launch the target into the air.
Lv1: Phy dmg 1561% +444
Lv18: Phy dmg 2449% + 89860
Piercing Crescent
CD 20sec
Fire elemental
[ Nightmare Skill ] Jump up and throw many sword chi. Can be activated in air by pressing Normal attack.
Lv1: Release crescent 3 times; each crescent deals phy dmg 568%+246 (total 18 hits)
Lv 16: Release crescent 3 times; each crescent deals phy dmg 871%+30034 (total 18 hits)
Doom Blade
CD 24sec
Fire elemental
[ Nightmare Skill ] Infuse the flame energy of the sword into the ground to create anti-gravity zone and float enemies. Deal additional damage to enemies whose superarmor has not destroyed.
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 784%+ 1177
Lv1: Deal additional 70 % damage to enemies which resist. Phy damage 1380%+ 52548
Vengeance Storm
CD 32sec
Fire elemental
[ Nightmare Skill ] After collecting flame energy, unleash 10 flame beam instantly.
Lv1: Phy dmg 1776% + 2726
Lv13: Phy dmg 2750% + 80864
Deathnell
CD 125sec
Fire elemental
Temporarily transform into Dark Avenger. Jump upwards, throw 10 Flame Sword Chi and perform a spinning attack before landing. After dealing the first hit, hold “normal attack” to charge up, and strengthen the last hit. Can be used in air.
Lv1: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1112% +3566 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.
Lv2: Can unleash up to 11 projectiles in the air, each dealing phy dmg 1142% +15023 (3 hits). Normal last hit is 200% dmg. Charged-up last hit deals 500% dmg.
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